“Video-games, and the type of learning and thinking they generate, may serve as a cornerstone for education and economies of the future”.
For children who are deaf or hard-of-hearing, video-games offer great learning potential. Social and interpersonal skills can be taught, as can problem-solving abilities (which the children in question may have already).
As this piece notes, “a critical part of being literate in the digital age means being able to solve problems through simulations and collaboration”. Digital literacy does need building on basic literacy, but the core concept is sound.